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Artificial Intelligence
arXiv (cs.AI) · July 16, 2026

SceneBind: Binding What and Where Across Vision, Audio and Language

Mingfei Chen, Zijun Cui, Ruoke Zhang +2 more

Most models that mix vision, audio, and language are good at telling you what's in a scene, but not where it is. They'll recognize a dog and a passing car yet lose track of the fact that the dog is on your left and the car behind you. SceneBind adds that spatial sense. It represents a scene with one overall semantic embedding plus a set of object slots that each carry meaning, position, and even a measure of uncertainty.

To make that useful, it comes with a matching scheme combining whole-scene similarity with object-by-object alignment, which supports retrieving scenes or grounding specific objects across modalities. They also built a real-world binaural audio-visual dataset (binaural meaning two-ear recording that carries direction) to train and test on. The spatial part is deliberately lightweight, riding on top of existing semantic encoders with only a few extra tokens.

All of this is the abstract's telling of their own results, so the paper holds the datasets, baselines, and numbers.

From the arXiv (cs.AI) abstract

We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This…


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